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TEAM NIRIZINDEPENDENT GAME STUDIOPlay now ↗

TEAM NIRIZ / FIRST RELEASE

TOOSIN투신

An arena that remembers how you fight.

Read your opponent. Find the perfect moment to parry.
A gladiator action roguelike with adaptive AI that responds to your playstyle.

SCROLL TO EXPLORE01 ─── TOOSIN / AVAILABLE NOW

DEVELOPMENT LOG

Latest newsFollow the latest changes to TOOSIN.

All news on Steam ↗

Checking the latest Steam news.

투신 검투사 근접 전투OUT NOW

READ. ADAPT. OVERCOME.

Every fight is different.
Make victory yours.

Learn enemy patterns and shape your own build.
Precise parries and bold choices decide your next battle.

Adaptive AIGladiator actionRoguelike
Discover TOOSIN ↗▶ Official trailer

LET’S PLAY TOGETHER

Together, we shape
what comes next.

Every playthrough and every piece of feedback helps us improve.
Share your experience on Steam and help shape the next update.

Join the Steam community ↗

NEXT FROM TEAM NIRIZ

A new world is taking shape.

IN DEVELOPMENT
폐병원에서 마주한 AI, 싱귤러리티 콘셉트 이미지

FIRST-PERSON SURVIVAL HORROR

SINGULARITY

You came looking for a cure.
The hospital registered you as a patient.

In an AI-controlled world, a 68-year-old woman enters an abandoned hospital in search of a cure.
A first-person bodycam horror experience is in development.

Release date TBA · Concept art / Work in progress
붉은 비상등의 병원 복도의료 카트 옆 병원 AI버려진 병상의 병원 AI

THE PEOPLE BEHIND THE PLAY

A small team. A distinct vision.

We put the feel of play first,
and keep refining the experience after launch.

Meshami 프로필01

FOUNDER · LEAD DEVELOPER · PM

MeshamiKO JEONGSEON

Architecture · Core gameplay · Project planning and team integration

Solma 프로필02

AI · COMBAT · ANIMATION

SolmaSHIN JOONGEUN

Enemy behavior · Detection and pursuit · Boss combat · Animation

Poou 프로필03

INTERACTION · UI

PoouSONG HOJUNG

Interaction · Inventory and HUD · Puzzles and events